Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g.Bend all fingers in one click (fingers grasp), fist pre-defined pose, auto rotation of fingers phalanges from scale.IK-FK snap autokey compliant, snaps properly when unlocking all the leg/forearm rotation axis.Cartoon compliant: stretchy spine, legs, arms….Bone picker: Can be turned on/off, import/export presets.Fingers auto-rotation option: bend when scaling the first phalange, pre-defined fist pose.Fingers, toes, ears, breast, adjustable amount of spine, neck, twist bones, tail, and neck bones… Duplicate, remove limbs to rig creatures with multiple arms and legs.
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